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raya and the last dragon drawing

DISCOVER

K U M A N D R A

Raya and the Last Dragon Logo

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Kumandra was once a unified, peaceful kingdom,

where humans lived harmoniously alongside dragons— magical creatures who brought water, rain and peace.

But then the Druun came— a mindless plague spreading like wildfire, multiplying as they consumed life and turned everyone they touched into stone.

As the dragons fought for Kumandra's survival, the mighty Sisu concentrated all of her magic into the Dragon Gem, blasting the Druun away.

Everyone that was turned into stone came back… except the dragons.

Borders were drawn, and Kumandra was divided into five lands: Heart, Tail, Talon, Spine and Fang, all connected by the vital Dragon River.

Map of Kumandra

Explore the distinct lands of Kumandra and meet the characters who call each land home.

Through visual development art and peeks behind-the-scenes, learn how the artists and storytellers at Walt Disney Animation Studios created the world of Raya and the Last Dragon.

Map of Kumandra

Discover Kumandra

  WELCOME TO

Heart

Flag of Heart

Welcome to Heart

Home of the Dragon Gem

Prosperous and filled with magic, the Heart Landssurround a distinctive rock formation that protects the legendary Dragon Gem. Located on a natural island, the people of Heart revere the water which has flowed through the very fabric of their culture since the age of the dragons.

Landscape painting of Heart

Land of Heart

The Land of Heart's distinctive round rock formation is home to the magical Dragon Gem and was inspired by the iconic limestone rocks found in Vietnam's Ha Long Bay and along the Mekong River, the longest river in Southeast Asia. Visual development paintings of this important landmark captured the film's striking visual potential early in production.

Art by Ryan Lang, Visual Development Artist

Black & white landscape painting of Heart

Land of Heart

Everything in Heart is rounded to evoke unity and wholeness. This early bird's-eye view of the city shows one large circle connecting five smaller circles to represent the five lands of Kumandra connected as one.

Art by Mingjue Helen Chen, Production Designer

Interior concept art of Heart fortress

Land of Heart

Heart is spiritually connected to water. So too is its design language, which incorporates raindrops, ripples and flowing patterns in watery blues and greens.

Art by Mehrdad Isvandi, Visual Development Artist

Visual development of Heart fortress

Land of Heart

Drawing inspiration from temples such as Angkor Wat and Bayon in Cambodia, and Borobudur in Indonesia, the dome-shaped Heart Fortress incorporates many intricate bas-relief carvings that honor the ancient dragons. The dragon carvings seen in this visual development painting are intended to protect the precious Dragon Gem housed within the Fortress.

Art by Mehrdad Isvandi, Visual Development Artist

Visual development of the Heart Bridge

Land of Heart

Dragons are central to the design of Heart, taking inspiration from Southeast Asia, where sacred beings are venerated through physical representations and imagery. On the Heart Bridge, dragon statues made of karst limestone connect the Heart Lands to the rest of Kumandra.

Art by Paul Felix, Production Designer

Visual development of Heart Kitchen

Land of Heart

The visual development team worked to create a kitchen setting for the Heart palace that reflects the communal cooking experience found in Southeast Asia.

Art by Mingjue Helen Chen, Production Designer

Visual development of food

Land of Heart

Ingredients specific to the cuisines of Southeast Asia, like shrimp paste, lemongrass, and lime leaves, are used in the special bowl of Tom Yum Soup that Benja prepares for his young daughter.

Art by April Liu, Visual Development Artist

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Raya

Meet

Raya

Raya is a proud Guardian of the Dragon Gem, a title she holds alongside her beloved father Benja, the Chief of the Heart Lands. Her world is turned upside down when the Gem is broken, and her father is turned to stone. Now on a mission to save the world, she's grown up to be a resilient warrior whose wit is as sharp as her blade.

Sisu

Meet

Sisu

Sisu is the last dragon of Kumandra. Legends say she's a divine water being of unspeakable beauty and unstoppable magic, but what Raya finds instead is a funny self-deprecating dragon who sees herself as the perennial C-student. Now she must learn to become the dragon of legend if she is to save the world with Raya.

Tuk Tuk

Meet

Tuk Tuk

Part-pill bug, part-pug, part-high speed off-road vehicle and all adorable, Tuk Tuk has been Raya's best friend since she could hold him in the palm of her hand. Now they are both grown, and Tuk Tuk is Raya's faithful, gigantic steed. Together, they tear through the varied terrains of Kumandra at incredible speeds on a journey to find the last dragon and save the world.

Benja

Meet

Benja

Known as "the baddest blade in the five lands," Benja is Raya's beloved father and legendary Guardian of the Dragon Gem. As Chief of Heart, he's an idealistic and bold visionary who believes that Kumandra is broken because the people of the different lands don't trust each other. Benja seeks to reunite the fractured kingdom of Kumandra and restore harmony.

Raya and the Dragon Gem

Meet Raya

Hundreds of years ago, the last dragons infused the Dragon Gem with their magic and power to protect humanity from the dreaded Druun. When they vanished, only the Dragon Gem remained, and it has since been protected by generations of Guardians like Raya and her father, Benja.

Art by Ami Thompson, Art Director – Characters

Young Raya's costume development

Meet Raya

Young Raya's costume is constructed from rich, woven silk and brocade— exquisite fabrics often associated with royalty in Southeast Asia. Her left shoulder is covered, drawing from traditions observed throughout the region.

Art by Neysa Bove, Visual Development Artist

Raya's costume development

Meet Raya

Functionality is a key aspect of Raya's clothing, so the design team looked to the breathable draping styles found in Southeast Asia, including the sabai top and dhoti pants, for inspiration.

Art by Neysa Bove, Visual Development Artist

Raya's hair

Meet Raya

Functionality is also important for her hair, which is braided back to keep it out of her way.

Art by Shiyoon Kim, Art Director – Characters

Raya's costume

Meet Raya

Story development also influenced Raya's costume, which reflects her growing distrust through protective layers such as her cape with its high collar and a large hat that she could hide under.

Art by Shiyoon Kim, Art Director – Characters

Raya's hat development

Meet Raya

Designed in collaboration with Lao visual anthropologist Dr. Soulinhakhath Steve Arounsack, the slope of Raya's hat ascends to a sacred peak— an homage to stupas found at temples throughout Southeast Asia.

Art by Neysa Bove, Visual Development Artist

Raya's fighting style

Meet Raya

Raya is a skilled fighter whose hand-to-hand style of fighting is inspired by Pencak Silat from Indonesia and Muay Thai, and her weapons style is inspired by Arnis, also known as Kali, from the Philippines.

Art by Ami Thompson, Art Director – Characters

Raya's sword

Meet Raya

Raya's sword is a fantastical take on an ancient dagger called the kris (or keris) from Indonesia.

Art by Mehrdad Isvandi, Visual Development Artist

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Visual development of Sisu

Meet Sisu

Sisu is a water dragon inspired by the naga— powerful, mythical beings of Southeast Asian folklore who are often able to manifest as serpent or human and are usually associated with bodies of water such as the Mekong River.

Art by Paul Felix, Production Designer

Visual development of Sisu

Meet Sisu

With the inspiration of the naga, the design team set out to create an enigmatic, wise and powerful fantasy dragon rooted in Southeast Asian tradition.

Art by Scott Watanabe, Visual Development Artist

Visual development of Sisu

Meet Sisu

In close collaboration with the film's Southeast Asia Story Trust, especially Lao visual anthropologist Dr. S. Steve Arounsack and Thai architect Nathakrit Tatan Sunthareerat, the design team fine-tuned Sisu to remain fantastical and unique while also being respectful of the customs and beliefs that inspired her.

Art by Paul Felix, Production Designer

Visual development of Sisu

Meet Sisu

Early exploration of Sisu's design included many different silhouettes and attitudes, from the ethereal and magical to the ferocious and skeptical.

Art by Scott Watanabe, Visual Development Artist

Sisu's design

Meet Sisu

Sisu's design and spiritual essence is anchored in the regional naga mythologies, with a prominent elevated crest and a serpentine body.

Art by Ami Thompson, Art Director – Characters

Sisu's design

Meet Sisu

Sisu's rich blue color ties her to water, and her fins and serpentine curves show that she's an excellent swimmer. Her crest, a signature trait of the naga, has a water motif unique to the world of Kumandra.

Art by Ami Thompson, Art Director – Characters

Sisu's personality

Meet Sisu

Full of personality, Sisu shows both humor and emotional depth throughout her journey alongside Raya.

Art by Ami Thompson, Art Director – Characters

The Dragon Gem visual development

Meet Sisu

The Dragon Gem, which houses Sisu's power, was inspired by real-world gemstones, thanks to a visit to the Los Angeles Natural History Museum. Stones such as quartz, fluorite and opals were studied to give the gem a natural, refractive quality.

Art by Mehrdad Isvandi, Visual Development Artist

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Baby Tuk Tuk

Meet Tuk Tuk

Tuk Tuk's name is inspired by Thailand's world-renowned motorized three-wheel vehicles, and his adorable character design stole the hearts of the entire filmmaking team.

Art by Cory Loftis, Production Designer

Tuk Tuk visual development sketch

Meet Tuk Tuk

Tuk Tuk's design was inspired by various animals including pill bugs and pangolins, which are scale-covered mammals found in Southeast Asia.

Art by Scott Watanabe, Visual Development Artist

Tuk Tuk visual development sketch

Meet Tuk Tuk

Tuk Tuk's tendency toward easy distraction is visible even in the character's visual development.

Art by Ami Thompson, Art Director – Characters

Tuk Tuk's expressions

Meet Tuk Tuk

His large shell and functional design means much of Tuk Tuk's performance depends on his infinitely expressive face.

Art by Cory Loftis, Production Designer

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Benja costume development

Meet Benja

An important tradition found throughout Southeast Asia that inspired the filmmakers is the deep reverence for family and respect for elders, as seen in the relationship between young Raya and her father.

Art by Ami Thompson, Art Director – Characters

Benja's mask

Meet Benja

Protecting the Dragon Gem, Chief Benja wears a mask that takes inspiration from the Khon masks of Thailand as well as Balinese masks, with details designed by Thai architect and Southeast Asian Story Trust member Tatan Sunthareerat.

Art by Ami Thompson, Art Director – Characters

Benja costume development

Meet Benja

Over his shoulder, Benja wears a draped brocade sabai,a traditional garment worn in Thailand and Laos. His sabai is ornamented with dragons riding through the clouds on raindrops, leaf and flower designs from Heart, and a trim made of beautiful glass and gold beads.

Art by Neysa Bove, Visual Development Artist

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Map of Kumandra

Discover Kumandra

  WELCOME TO

Tail

Flag of Tail

Welcome to Tail

Isolated Desert Lands

Far to the east, the arid and sparse Tail Lands are home to a self-sufficient, improvisational culture that has learned to thrive in a landscape of constant drought. Living in loosely-connected settlements, the people of Tail value their independence and self-reliance.

Landscape visual development of Tail

Land of Tail

The harsh desert environment of Tail contributes to the storytelling by visually accentuating Raya's bleak circumstances.

Art by Mingjue Helen Chen, Production Designer

Landscape visual development of Tail

Land of Tail

The design of Tail is in direct contrast to Heart, where Raya feels safe in its lush and bountiful landscape. Tail captures the feeling of a lonely wanderer in a strange land, inspired by Western films.

Art by Mingjue Helen Chen, Production Designer

Landscape visual development of Tail

Land of Tail

Visual development artist Ryan Lang is credited with finding the unique look of Tail Lands through early landscapes studies like this one, with exaggerated land formations, fantastical plateaus and sand waterfalls.

Art by Ryan Lang, Visual Development Artist

Landscape visual development of Tail

Land of Tail

The "wild west" design of Tail remained consistent throughout the film's development. Production designer Paul Felix looked to red rock canyons for inspiration, as seen in this visual development piece.

Art by Paul Felix, Production Designer

Landscape visual development of Tail

Land of Tail

To amplify the arid feeling of a desert, the filmmakers played with light distortion to create the rippling mirage effect one would see in a dry, hot place.

Art by Paul Felix, Production Designer

Landscape visual development of Tail

Land of Tail

Tail's few and scant structures emphasize the individualized lifestyle that has grown out of people's disconnection from one another, epitomizing the fractured world of Kumandra. The bleak, desert landscape of Tail has led its people to be improvisational, recycling everything from clothing to buildings.

Art by Ryan Lang, Visual Development Artist

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Boun

Meet

Boun

A precocious street kid from Tail always up for a business deal, Boun is an adult in a child's body, capable and self-sufficient. He is the self-styled "owner, manager, chef and captain" of his boat, the Shrimporium. Deep down, he's a vulnerable child who has lost his parents to the Druun.

Boun's costume development

Meet Boun

Just like with Raya, functionality is important in Boun's clothing, so the design team used draping styles found in Southeast Asia, such as dhoti pants, for inspiration.

Art by James Woods, Visual Development Artist

Character development of Boun

Meet Boun

The filmmakers wanted Boun's small stature to reflect his character's underdog status— a child forced to grow up fast in a broken world. Resourceful and independent, he embodies the personality of the people of Tail.

Art by Paul Felix, Production Designer

Character development of Boun

Meet Boun

Characters art director Shiyoon Kim accentuated Boun's lovable cuteness with a toothy, open-mouthed smile and thick, messy hair.

Art by Shiyoon Kim, Art Director – Characters

Boun's Shrimporium

Meet Boun

Since Boun is the self-styled owner, manager, chef and captain of his own shrimp boat, the Shrimporium's design had to match the fun and functionality of its precocious owner.

Art by Mehrdad Isvandi, Visual Development Artist

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Map of Kumandra

Discover Kumandra

  WELCOME TO

Talon

Flag of Talon

Welcome to Talon

Crossroads of Kumandra

This vibrant, bustling market once attracted traders from all five Lands of Kumandra thanks to its central location along the Dragon River. Receding water has drawn its merchants far offshore along an ever-expanding labyrinth of docks and boats.

City of Talon visual development

Land of Talon

The city of Talon was inspired by the famous floating markets found along waterways like the Mekong River in Vietnam and Thailand as well as the night markets of Thailand and Laos; its central location on Kumandra's Dragon River has made it a bustling trading port. Inspired by the Mekong River, the beloved "mother river" of Southeast Asia, the Dragon River is a crucial feature of Kumandra's topography and the setting for much of Raya's journey.

Art by Mingjue Helen Chen, Production Designer

Landscape visual development of Talon

Land of Talon

Visual development artist Kevin Nelson explored the idea of an ever-expanding pier built in different levels. Due to the drought brought on by the return of the Druun, new platforms would be built as the water recedes.

Art by Kevin Nelson, Visual Development Artist

Architecture inspiration of Talon

Land of Talon

Nelson is also credited with creating Talon's unique patchwork aesthetic by conceiving a cluster of roofs hewn together from boat sails, fabrics, grasses and palm fronds.

Art by Kevin Nelson, Visual Development Artist

Talon's night market visual development

Land of Talon

Talon's merchants are the lifeblood of its economy, so the city's design revolves around their drive to call attention to their wares. Bright colors, lights and patterns fill every inch of the city.

Art by April Liu, Visual Development Artist

Talon's city visual development

Land of Talon

Visual complexity, built by woven bamboo and straw as well as intricately hand-sewn textiles, gives the city a handmade feel.

Art by April Liu, Visual Development Artist

Talon's market visual development

Land of Talon

Just as much of the design and motifs found throughout Southeast Asia are inspired by nature, Talon's design is inspired by the fish and sea life that come from the river to which the port city is so closely tied. Fresh and dried fish hang throughout the market, and even the rooflines take on fish-like shapes.

Art by April Liu, Visual Development Artist

Talon's market visual development

Land of Talon

To make Talon feel like a lively market, artists filled the merchants' stalls with baskets of fresh produce and fish, steaming food for sale and many fantastical items— all lit by lanterns in many different colors and shapes.

Art by April Liu, Visual Development Artist

Spirit houses of Talon visual development

Land of Talon

Look closely and you will see the stalls also feature spirit houses. Found throughout Southeast Asia, the tiny houses are miniature shrines placed outside homes and businesses and adorned with offerings such as fruits, flowers and incense in the hope that spirits will congregate there and provide good luck.

Art by April Liu, Visual Development Artist

Architectural visual development of Talon

Land of Talon

The giant poles protruding out of Talon chief Dang Hai's home are a nod to the many kinds of poles used on the Mekong River— fishing poles, flag poles and bamboo push poles that are used to move boats.

Art by James Finch, Visual Development Artist

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The Ongis

Meet

The Ongis

Part monkey, part catfish, the three Ongis are resourceful con artists from the trading port of Talon. They do everything together, including raising a 2-year-old toddler named Noi.

Noi

Meet

Noi

After her family is lost to the Druun, 2-year-old toddler Noi is raised by the Ongis. In the trading port of Talon, she leads the group's hustle, distracting passersby with her cuteness while the Ongis rob them blind.

Character development of the Ongis

Meet the Ongis

The three Ongis that Raya meets in Talon were designed to look cute and approachable— round, soft and fluffy— which is the key to their hustle.

Art by Ami Thompson, Art Director – Characters

Character development of the Ongis

Meet the Ongis

Each Ongi has a different personality— some friendly and curious, some serious— as seen in this early sketch.

Art by Shiyoon Kim, Art Director – Characters

Character development of the Ongis

Meet the Ongis

Being both bipeds and quadrupeds, Ongis can run, jump, swim and fight using two and four legs interchangeably.

Art by Ami Thompson, Art Director – Characters

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Noi's expressions

Meet Noi

The Ongis' partner in crime, Noi disarms with charm— so it was important for her design to incorporate a range of expressions.

Art by Cory Loftis, Production Designer

Noi visual development

Meet Noi

Noi is all business, learning to survive in Kumandra with the help of the Ongis. Even though they take care of her, she gives the impression that she's actually the one in charge.

Art by Ami Thompson, Art Director – Characters

Noi visual development

Meet Noi

It was important to the filmmakers that Noi is shown as safe with the Ongis— they are all taking care of each other in a dangerous world.

Art by Ami Thompson, Art Director – Characters

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Map of Kumandra

Discover Kumandra

  WELCOME TO

Spine

Flag of Spine

Welcome to Spine

Kumandra's Fiercest Warriors

Insular and remote, the Spine Lands are marked by spectacular, snowy mountains and towering black bamboo. Home to the fiercest warriors in all of Kumandra, its people are proud and reclusive.

Spine landscape visual development

Land of Spine

Spine's warriors are known for being as ferociously unwelcoming as the snowy, giant black bamboo mountains that they call home.

Art by Paul Felix, Production Designer

Spine landscape visual development

Land of Spine

The Spine Lands are characterized by their giant bamboo which grows as big as redwood trees.

Art by Cory Loftis, Production Designer

Spine landscape visual development

Land of Spine

The color palette of white snow, black bamboo and maroon leaves heightens the epic feel of Spine.

Art by James Finch, Visual Development Artist

Spine landscape visual development

Land of Spine

The artists pushed the fantastical feeling of the harsh Spine mountains by playing with the scale of the massive black bamboo.

Art by Mingjue Helen Chen, Production Designer

Architectural visual development of Spine

Land of Spine

Inspired by the multi-windowed, high-roofed structures found in Laos and Indonesia, Spine buildings are adapted for its frozen climate. The thick, thatched woven straw roofs ventilate smoke from the fires warming those sheltered within.

Art by James Finch, Visual Development Artist

Aesthetic inspiration of Spine spaces

Land of Spine

Inspired by their larger-than-life surroundings, the people of Spine design their own spaces with a similarly oversized aesthetic.

Art by Mingjue Helen Chen, Production Designer

Home interior inspiration

Land of Spine

Details inspired by the cultures of Southeast Asia can be found throughout the personal items of the people of Spine. In the Philippines, for example, hanging a large wooden spoon and fork in the home represents health and prosperity.

Art by Mingjue Helen Chen, Production Designer

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Tong

Meet

Tong

Underneath his huge, gruff, and fierce exterior, Tong is really a lonely woodsman with a soft spot for little ones. Equal parts severity and softness, he is truly a gentle giant.

Tong's costume

Meet Tong

A warrior's pragmatism is evident in Tong's costume. He wears six different animal pelts and a traditional wrapped sampot pant in addition to armor and food items hanging from his belt.

Art by Cory Loftis, Production Designer, and Jim Finn, Visual Development Artist

Tong's expressions

Meet Tong

Equal parts fierce and fatherly, Tong's expressive face conveys the range of personalities found within his large frame.

Art by Ami Thompson, Art Director – Characters

Tong's Ax

Meet Tong

Huge, grizzled, and wielding a giant battle axe, Tong is the quintessential Spine warrior.

Art by Ami Thompson, Art Director – Characters

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Map of Kumandra

Discover Kumandra

  WELCOME TO

Fang

Flag of Fang

Welcome to Fang

Power and Strength

Opulent, regimented and strong, Fang is positioned at the head of the vital Dragon River and protected by a man-made canal. Its people work hard to safeguard their way of life.

Landscape visual development of Fang

Land of Fang

In direct contrast to Heart, Fang's design is sharp, sparse and cold— mirroring the belief system of its people, who are pragmatic and calculating in their struggle to survive.

Art by Kevin Nelson, Visual Development Artist

Landscape visual development of Fang

Land of Fang

Situated near the head of the Dragon River, Fang's position at the source of Kumandra's water has allowed them to thrive while other lands are infested with Druun. By digging a canal around their land, the people have protected and isolated themselves on a heavily fortified island.

Art by Kevin Nelson, Visual Development Artist

Architectural visual development of Fang

Land of Fang

The sharp, repetitive rooflines atop Fang's structures reflect the strength and rigidity of its people.

Art by Kevin Nelson, Visual Development Artist

Architectural visual development of Fang

Land of Fang

The people of Fang are focused on precision and craftsmanship. Everything is well-built and meticulously maintained, and their structures are made from slick, luxurious marble and limestone.

Art by Mingjue Helen Chen, Production Designer

Fang Palace visual development

Land of Fang

The design team looked to brutalism and its strong, monolithic and rigid geometric shapes for inspiration to reinforce the rigidity of the Fang's people.

Art by Mingjue Helen Chen, Production Designer

Serlot cats of Fang visual development

Land of Fang

As fierce as the people of Fang themselves, are their Serlot cats. Large, ferocious and fast, they attack on command. With long tufted ears, long canine teeth, and distinctive black facial markings, their design is inspired by the serval and the caracal.

Art by Ami Thompson, Art Director – Characters

Land of Fang

Verticality and symmetry are very important to Fang's design, as seen in this painting of Fang Palace, where tall banners, columns and sculptures lead the eye upward toward extremely high ceilings. These effects combine to give the feeling of reverence for royalty that is central to Fang's personality, setting it apart from the other lands of Kumandra.

Art by Mingjue Helen Chen, Production Designer

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Namaari

Meet

Namaari

Brilliant, calculating and a formidable warrior, Namaari is Raya's unrelenting nemesis. She is the daughter of the Chief of the Fang lands and is determined to do whatever it takes to protect her people. However, down deep, she holds a secret love for dragons.

Young Namaari visual development

Meet Namaari

Even as a young girl, Namaari stands in direct contrast to Raya. Her costume is stark and harsh compared to Raya's soft, draped and colorful clothes.

Art by Cory Loftis, Production Designer

Namaari's costume

Meet Namaari

The design of Namaari's costume is meant to have a hard edge, showing she is not someone to be messed with. It references the color palette and geometric shape language of her Fang Lands home. Even her stylish, half-shaved head incorporates strength through geometric patterns.

Art by Cory Loftis, Production Designer, and Ami Thompson, Art Director – Characters

Namaari's expressions

Meet Namaari

Namaari's facial expressions and physicality convey her strength and power. Her fierce stare and expressive eyebrows give her the intensity of a cat or even a tiger.

Art by Ami Thompson, Art Director – Characters

Namaari's fighting style

Meet Namaari

A fierce warrior, Namaari's fighting style was inspired by Muay Thai kickboxing and Krabi Krabong configurations from Thailand.

Art by Ami Thompson, Art Director – Characters

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Map of Kumandra

Discover Kumandra

Raya and the Last Dragon Logo

In Theaters and Disney+ Premier Access March 5

Learn more at disney.com/raya

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raya and the last dragon drawing

Source: https://www.disneyanimation.com/kumandra/

Posted by: ashtwild1966.blogspot.com

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